![]() ![]() The slowdown problem is because the editor locks the viewport GPU backbuffers for CPU access a lot of times. I gave this a go with the UnrealEd shipped with Postal 2 and indeed, the problems you described exist. I've also tried using DX8to9 as well as DXVK and the issue persists even in Vulkan. The last PC I had with a working UnrealEd was Windows 7 with a Nvidia GTX 900 series video card. You don't exactly need a retro PC, but Windows 10/11 are completely busted. Thanks for anyone who took the time to read and hope we can find a fix for this issue that has been a problem for quite awhile now causing some to give up editing levels on newer PCs. Even if you don't think you could get dgVoodoo2 and UnrealEd to like each other, is there a way you could make a simple fix that literally just enables "Fast video memory access" with no additional improvements like emulating a old video card, so we could experience this speedup on a modern GPU. ![]() It would be great if that the option got so optimized to the point it was on par with software mode's selection speed. What exactly does the option "Fast video memory access" do? I know the option is probably self-explanatory, but possibly share more details. How difficult would it be to make UnrealEd's 3D viewports compatible with dgVoodoo2? This issue is widespread through many games and older communities, so this could make many people happy to see some kind of fix. I assume most likely nobody can help beside Dege with this (Unsure if dgVoodoo2 is open source and if people know of its internal techniques). Sadly, this improvement doesn't help much because as shown above dgVoodoo2 doesn't even display the 3D viewports correctly. ~19.05 seconds selecting (dgVoodoo2 stock settings)Īs you can see, this fast video memory access feature is very good at trimming the time down, it's not quite perfect like software mode but it's definitely an improvement. ~12.15 seconds selecting (Hardware Nvidia GPU with on wrapper) ~3.15 seconds selecting (dgVoodoo2 with fast video memory access enabled) I simply left click and measured the amount of time until the UnrealEd window became responsive again and the actor highlighted green as selected. I performed a test where I select a simple actor on a map that is filled with upon thousands of actors. So the reason why dgVooodoo2 is involved here: I made a little discovery that can greatly reduce this issue while running UnrealEd with a hardware GPU using dgVoodoo2's Fast Video Memory Access feature. Picture of UnrealEd using no wrappers (how it's intended to look): Upon opening it with dgVooodoo2, all of the 3D viewports and browsers are all severely broken. So why am I even posting this as a dgVoodoo2 topic? dgVoodoo2 hasn't been compatible with UnrealEd as long as it existed unfortunately as far as I know. I have been experimenting with many solutions as software mode's performance is terrible obviously so it's not practical. Actors select nearly instant as it was in the old days, with no longer than half of a second of waiting. The only workaround I have found is disabling your graphics card in device manager, and running UnrealEd in software mode with your CPU. The GPU usage does spike high in usage as it's trying to select the item and UnrealEd is unresponsive as you wait. A level that is filled with thousands of actors can take up to 20+ seconds just to select any actor. This hang time can become very frustrating as the more complex your level gets, the longer you must wait. The issue: When selecting an actor (basically any object in a level) in any of the 3D viewports, the application hangs for several seconds, and then finally your actor is selected. It has been an issue since 2015 with the launch of Windows 10 pretty much with no solutions to be found. This affects many modding communities for these old games that use the level editors and decide to upgrade to newer hardware. There were many public UnrealEd's that shipped alongside their game: Unreal 2, Unreal Tournament 2003/2004, Rainbow Six 3, Postal 2, Thief 3, Splinter Cell: Pandora Tomorrow Versus, Splinter Cell: Chaos Theory Versus, SWAT 4, etc.Īll of these games that shipped with UnrealEd have an issue that is widespread with newer Windows 10/11 and using modern graphics cards from Nvidia, AMD, and Intel. Unreal Engine 2 games use UnrealEd 3.0, some make the mistake of UnrealEd 3.0 being Unreal Engine 3. UnrealEd 1.0-2.0 were both for Unreal Engine 1. Many early Unreal Engine 2 shipped with a Unreal Level Editor, commonly referred to as UnrealEd. Not sure how familiar everyone here is with early Unreal Engine 2 and its games but just some quick info: ![]()
0 Comments
Leave a Reply. |